TANGIBLE INTERFACES

 
 
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SPHERICAL CONTROLLER FOR SPHERICAL CONTENT

I wanted a way to view 360 video outside of a headset, so that multiple people could experience it together. Watching spherical content on a rectangular display means only a portion of the image is displayed, so being able to feel immersed in the footage is dependent on the tool used to navigate it. My solution for navigating spherical footage is a giant sphere that you rotate with your hands. 

I got the sphere from Dave and Gabe studio, then paired it with the skeleton of a wireless optical mouse, using the mouse laser to record the rotation of the sphere. The sphere registers as the computer mouse, so rotating the physical sphere rotates the spherical video. It was originally too responsive, so I'm developing the video component in the browser to tweak cursor easing. Thanks to Dave & Gabe for the sphere, Neil Cline for lots of coding help, and Tom Igoe for tangible interaction wisdom.

 

GAME CONTROLLER WITH USB HID OUTPUT

This is a handheld controller for computer games. Four arcade buttons control the WASD keys, and a separate button controls the space bar. An Arduino MKR1000 enables the controller to act as an external keyboard. In user testing, I found that left-handed people needed to use an upside-down version of the WASD diamond. To solve this, I want to add a toggle switch to the top of the controller that flips the WASD diamond orientation to switch handedness. 

 

RGB LIGHT PROTOTYPE

I collaborated with Olivia Cueva on this prototype. We used an Arduino Uno, three potentiometers, two sewable NeoPixels, and housed the project in a reused cardboard box with two acrylic cylinders to diffuse the light. Each potentiometer controls one color on the RGB scale. The prototype we made reminds me of Mike Kelley's resin Krypton sculptures.